About the game

Harvest is a game about exploring a meticulously engineered hollow world and uncovering the truth about it. The player takes on the role of a curious villager living on the inside who slowly realizes that things are not as they seem. The player makes their way north towards the pole, where no one is supposed to go. Once there, they find a landscape ravaged by gravitational anomalies. Deep within a glacier lies a gigantic valve that leads to the outside world.


This game was developed as part of the Game World Design course on the IT University of Copenhagen lasting about 12 weeks. The game was developed by a team of four individuals whom each had their own area of expertise.

Primary responsibility

I was the lead programmer on this game and managed everything scripting related and most of the implementation.


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